"In lieu of an abstract, below is the essay's first paragraph.
To allow a student to better understand the way a battle develops into either a victory or a loss, simulation games are often used. In fact, the military academies usually use them as tools in the classroom to aid in the instruction of tactics and battlefield theory, as these games provide a dimension of involvement that mere lecture cannot duplicate. One such system, the Blue & Gray series published by Simulations Publications, allows for such objectives to be met. With generally accurate geography and terrain, and easy to learn rules, a player is able to either re-enact the historic battle as it actually occurred, or try a different strategy to see if a different outcome is possible. Focusing on the battle of Antietam (or Sharpsburg), both the good and bad points of the rules, geography, and the people involved in the game will be discussed in depth by making reference to the actual battle, which took place on 17 September 1862.
Brown, Daniel. "Civil War Simulation Games." The Review: A Journal of Undergraduate Student Research 2 (1999): 45-50. Web. [date of access]. <https://fisherpub.sjfc.edu/ur/vol2/iss1/10>.