Date of Award/Publication
MS in Literacy Education
While there is a great deal of theoretical support to back the use of video games in education, however, the experimental support is varied. This study asks how digital games can be used to support reading, writing, and collaborative communication. Research was conducted using students and teachers and data was collected using questionnaires, field notes, and assessments. Findings revealed that game design permits an environment in which students can refine the skills necessary to become a successful 21st century learner. Implications that arise are obstacles teachers will face attempting to integrate games such as time and student ability. Additionally, further effort should be made between educators, researchers, and game developers to consider what makes a video game educational.
Penrose, Tim, "Video Games: Exploring the Impact of New Age Products on the Future of Education" (2013). Education Masters. Paper 348.
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