Event Title

A Brief Survey of the Modern Graphic Memoir

Location

Panel 13: Kearney 325

Start Date

27-10-2012 10:15 AM

End Date

27-10-2012 11:45 AM

Description

Contrary to the twentieth century, throughout most of which comics languished within a reputation of being merely child’s play, offering nothing more than naive narratives and talking animals, the genre of what artist and theorist Scott McCloud calls “Sequential Art” is now established as a legitimate literary art form. The field expanded and comics transmuted into book form, then into the “graphic novel,” which is loosely defined as long-form comics with a single, developed narrative, often nonfiction and addressing adult and real-world issues and often written and illustrated by a single artist. Graphic novels provide a means to advance knowledge and to discuss numerous elements of texts and production issues including narrative conventions, character development, dialogue and narration, plot and pacing, metaphor and allusion, sequence and storytelling techniques. Readers learn about filmic conventions, framing and composition, coloring and shading, perspective and point of view, visual flow and the importance of and use of symbols. This presentation offers a survey of contemporary nonfiction graphic novels or “graphic memoirs” exploring true first-person experience.

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Oct 27th, 10:15 AM Oct 27th, 11:45 AM

A Brief Survey of the Modern Graphic Memoir

Panel 13: Kearney 325

Contrary to the twentieth century, throughout most of which comics languished within a reputation of being merely child’s play, offering nothing more than naive narratives and talking animals, the genre of what artist and theorist Scott McCloud calls “Sequential Art” is now established as a legitimate literary art form. The field expanded and comics transmuted into book form, then into the “graphic novel,” which is loosely defined as long-form comics with a single, developed narrative, often nonfiction and addressing adult and real-world issues and often written and illustrated by a single artist. Graphic novels provide a means to advance knowledge and to discuss numerous elements of texts and production issues including narrative conventions, character development, dialogue and narration, plot and pacing, metaphor and allusion, sequence and storytelling techniques. Readers learn about filmic conventions, framing and composition, coloring and shading, perspective and point of view, visual flow and the importance of and use of symbols. This presentation offers a survey of contemporary nonfiction graphic novels or “graphic memoirs” exploring true first-person experience.